Paradox describes Victoria 3 as a management game, and like a lot of management games you can expect to be up to your neck in buildings, which will in turn affect your economy, your capacity for trade and a whole host of other things. As ever, clicking on one thing takes you down the rabbit hole, making you dig deeper and deeper to find a solution to your problem, and at the same time revealing just how interconnected everything is. In this case, then, making changes that pleases monarchists will also create more support amongst the capitalists. In the hands-off demo we're watching Prussia, where the head of the capitalists is very much pro-royal, and these leaders exert a great deal of influence over their block. A lot of capitalists are industrialists, naturally, who generally like low wages and screwing over pensioners, but others might be devoutly religious or staunch monarchists as well. There are also a variety of interest groups with different ideologies that people can belong to, beyond their pop designation. But capitalists are not a homogenous group. Just looking at their page reveals information about their literacy, how radical they are and how loyal they are, giving you an overview of how they're getting on. Maybe you've ruined the economy, and now you need to make the angry capitalists happy again.